Friday, 18 April 2014

blockout and startup

My first approach to blocking out is usually start with the largest parts of the environment first and work my way down to the smaller parts it's just generally my work ethic in 3D development. in terms of my environment that would be things like the outer walls and the slope that leads to the second floor and the base floor itself. I've also taken up the technique that my lecturer uses in order to break apart the environment and get an idea  of how im going to go about making certain aspects of my environment


so here i've drawn out over my concept and taken a few texture samples just so that i'm more aware of what it is I want to keep an eye out for so things like the centre piece of the floor which looks like s kind of power outlet, but im keeping an eye on smaller objects such as the two rack like objects to the left by the window.

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