the actual surrounding lab itself I plan to make using tile-able textures and possibly break apart using dirt decals i really want to put across the fact that this lab is desolate and broken up so this means in terms of textures going the opposite direction of what is portrayed in the concept, as i've been told in the brief the concept itself is only a bench mark which in my eyes means only looking at it in terms of layout and design which im quite glad about because it gives me total creative freedom of my environment.
so first i make two tiles and a rigid under body of those tiles then i can make a indented large panel underneath that (repeated once maybe twice and a huge panel coming out of the top to enclose the roof giving that sense of claustrophobia and enclosure.
the window box on the side would be done as a separate object and include an emmisive similar to that of the floor panel underneath it.
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